Nov 12, 2008, 03:36 PM // 15:36
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#1
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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In what order do you think is best for a spike with these skills?
Here's an easy example:
[build prof=W/any Axe=12+1+1 Strength=12+1][Optional][Optional][Optional][Bull's Strike][Frenzy][Rush][Warrior's Endurance][Resurrection Signet][/build]
The first three slots are attack skills.
1. [Dismember][Power Attack][Protector's Strike]
2. [Dismember][Protector's Strike][Power Attack]
3. [Power Attack][Dismember][Protector's Strike]
4. [Power Attack][Protector's Strike][Dismember]
5. [Protector's Strike][Dismember][Power Attack]
6. [Protector's Strike][Power Attack][Dismember]
I don't know if [[Bull's Strike] should be included in the spike chain or not, but my question would be 1, 2, 3, 4, 5, or 6. I'm curious as to see where the PvP community stands on where a deep wound should be applied during a spike. Whether in the beginning, middle, or end. You don't have to discuss or leave a reason why, but please do vote. Thank you.
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Nov 12, 2008, 04:15 PM // 16:15
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#2
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Forge Runner
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If enemy Monks are already under heavy pressure, then simply spam adrenaline so U can spam "more" dismembers.
Then again, a target at full health, Dismember and Powerattack, follow with prot strike, won't do that much damage, so You're really better off getting him lower first.
Mathematicly, it really doesn't matter, and it all depends on how the target is getting healed.
If you were to dismember first, follow with power and prot strike, he might get DW removed, or rof'ed, preventing you from killing him.
On the other hand, if you don't dismember first, you already alert the enemy prot monk who it is on, and loose some "spike" advantage.
Either way, I doubt it really matters, and it's pretty much like the +29/+30 hp hp mod arguement. With the difference that here, either way (dismember first or second) really doesn't matter, as it depends on the prots/heals on the enemy target. You can't really predict wether or not your target is gonna get that fast rof, or condi removal...
So yeah, there COULD be a situation where a kill could have been made by switching the 2 skills around (dismember and p attack), but I'm pretty sure not a single match has ever been won/lost due to this.
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Nov 12, 2008, 05:02 PM // 17:02
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#3
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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If you want a clean spike on a target, the deep wound should always come first, this is because you want to give the monk as little warning as possible and the spike to cause nearly instant death.
Take into account though i'm talking about the whole team spiking with you, not just spiking by yourself but applying the deep wound first instantly takes off 100 health from the target, making him much more likely to die faster with the rest of the team spiking.
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Nov 12, 2008, 05:19 PM // 17:19
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#4
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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I'd say #1 because:
1. DW lowers health by 100 (at most), so that's like 100 damage there.
2. Power Attack hits for soem uber domages, and
3. Target starts to kite, so you use Prot Strike for even more uber domages.
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Nov 12, 2008, 05:26 PM // 17:26
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#5
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Pre-Searing Cadet
Join Date: Jun 2008
Location: Scotland
Guild: We Believe In Harvey [Dent]
Profession: D/E
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Number 2.
Reason for dismember first : Deep wound + attack damage is the highest single damage output of your attack skills & deep wound reduces healing meaning an infuse will have less effect on countering the spike.
Reason for protector's strike second : Simple, 1/2 second cast resulting in a quick follow up on the deep wound for a higher initial damage before the spike can be caught. Basically using the fast attack time on your follow up means that your spike has more chance of resulting in death before being healed.
Power attack third : This can be used for initial damage if either 1)the spike still is not protted by this point. 2) The prot enchantment has been removed e.g. shatter enchantment, or expired meaning the spike may still result in death. Hope this helps.
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Nov 12, 2008, 05:27 PM // 17:27
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#6
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Taisayacho
I'd say #1 because:
1. DW lowers health by 100 (at most), so that's like 100 damage there.
2. Power Attack hits for soem uber domages, and
3. Target starts to kite, so you use Prot Strike for even more uber domages.
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4. Follow up with bull's strike
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Nov 12, 2008, 05:34 PM // 17:34
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#7
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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1 or 2
2 is the better, but you can get away with 1 after a Bull's (saving your Prot for when he kites etc)
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Nov 12, 2008, 05:45 PM // 17:45
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#8
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Wilds Pathfinder
Join Date: Mar 2005
Location: Left Field
Guild: Juno is preggers
Profession: Me/Mo
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Power Frenzy Dismember Prot
This yeilds the cleanest spike with least amount of time to have the deep wound removed.
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Nov 12, 2008, 05:59 PM // 17:59
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Power Frenzy Dismember Prot is very good as it drops the targets health before the spike actually hits(Deep Wound).
Sometimes I'll hit bull's after Dismember/Evis as people tend to start kitting more when DW hits them.
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Nov 12, 2008, 06:21 PM // 18:21
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#10
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Frost Gate Guardian
Join Date: Jul 2008
Profession: A/
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Bulls>protector
so keep bulls in ur spike. And u should use #1 dismember first and then since ur using warriors endurance spam power attack till they kite and follow w/ either bulls or protector. Also u might consider dropping protectors and taking Disrupting Chop since u lack an interrupt atm.
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Nov 12, 2008, 06:58 PM // 18:58
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#11
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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power frenzy dismember prot bulls
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Nov 12, 2008, 07:02 PM // 19:02
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#12
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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On a 3-2-1, assuming your a spike build with lots of midline damage, you want dismember first. Deep wound is the most important part of the spike. The remaining skills are a matter of personal preference.
On a solo spike, hit that bull's.
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Nov 12, 2008, 10:12 PM // 22:12
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#13
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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Don't use deep wound last. Besides that, prot strike last just looks awkward so I'd say 1 or 3. Actually I'd say bulls into 1 or 3 with prot strike when they get up and start to run away.
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Nov 12, 2008, 10:25 PM // 22:25
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#14
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Lion's Arch Merchant
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Dismember-Power-Prot is the most logical for spike on a 3-2-1.
For pressure, go power, prot, target starts to move, bulls, frenzy, dismember, power, prot.
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Nov 13, 2008, 03:15 PM // 15:15
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#15
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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1, 2, and 3 seems to be what everyone is agreeing on. Deep wound at the beginning if a team spike, and deep wound at end if it's a solo spike.
I do wonder why people listed "Power, Frenzy, Dismember, Prot." Wouldn't the Frenzy be before Power Attack?
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Nov 13, 2008, 03:35 PM // 15:35
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#16
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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if you're going for a really tight spike, do this bulls->dismember->prot strike->power attack
for anything else do power attack before prot strike
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Nov 13, 2008, 03:40 PM // 15:40
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#17
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I'd go with 2, getting your target before lower may get you the kill and it'll look more like a spike.It might get prot'd tho.
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Dec 03, 2008, 05:47 PM // 17:47
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#18
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Academy Page
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2.
The DW should always be applied first, protector's strike can quickly activate the deepwound and provide extra damage. Power attack can finish the deal with a powerful finishing blow.
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Dec 03, 2008, 07:08 PM // 19:08
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#19
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Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
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Ok , bulls is something like ps and dshot you don't waist it on a near dead / dead target it would be just .. wrong .
You don't deepwound first , middle , last . You time your deepwound .. meaning at beginning of the spike or when the previous deepwound has been removed .
But just to answer your logical question for example in ra you go dw - prot - power or dw - power - prot ..
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Dec 04, 2008, 02:56 AM // 02:56
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by phan
dshot you don't waist it on a near dead / dead target it would be just .. wrong .
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I got two dshot kills in just the last mAT where the target would've lived if I didn't use dshot.
And where did dshot come from in this discussion anyways?
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